In my new series „Let’s Create A Game” I’m developing a full-scale game, producing everything from code to graphics on my own. In parallel to my YouTube videos I will release a written and more in-depth version on my blog after each episode.
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programming
A technical description of 2D platformers
The 2D platformer enjoyed its major hype back in the 90s with blockbuster series like Super Mario, Mega Man, Sonic, Donkey Kong Country and many, many more. Nowadays the genre is witnessing kind of a renaissance, mostly through the new range of indie developers.
In this article I try to cover the major technical aspects on implementing a 2D platformer game.
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3 reasons why I’m using MonoGame
The XNA framework was Microsoft’s attempt to reach a wide range of game developers, including professionals as well as indie developers while targeting their different platforms Windows, Xbox 360 and Windows Phone. Although the framework was used and loved by many developers, Microsoft quit its further development in 2014 with version XNA 4.0.
Still this doesn’t mean that it’s dead. Thanks to MonoGame, an open source implementation of the XNA API, there is a great alternative, that not only guarantees a nearly 100% code reuse but also allows cross-platform development for a lot of targets, including Android, iOS and Linux. Continue reading