The XNA framework was Microsoft’s attempt to reach a wide range of game developers, including professionals as well as indie developers while targeting their different platforms Windows, Xbox 360 and Windows Phone. Although the framework was used and loved by many developers, Microsoft quit its further development in 2014 with version XNA 4.0.
Still this doesn’t mean that it’s dead. Thanks to MonoGame, an open source implementation of the XNA API, there is a great alternative, that not only guarantees a nearly 100% code reuse but also allows cross-platform development for a lot of targets, including Android, iOS and Linux. Continue reading