In addition to my advice on drawing tilesets with Photoshop, I decided to do the same for vector graphics tilesets with Inkscape.
In the last months, I started to mainly use vector graphics for my game art. In case you don’t know, vector graphics and its standard format SVG are a way of representing graphics by storing mathematical descriptions (like position, size, color etc.) of geometrical objects. Besides common shapes you can also create paths and complex objects with an arbitrary number of edges and curves. By combining the different techniques it’s possible to model almost any object you can imagine.
Tilesets are a wonderful way to create 2D worlds of any size. Back in the 80’s and 90’s, most games used tile-based game worlds because it was the most space-saving approach of creating big levels and disk space was extremely limited at that time (Super Mario World on the SNES had a file size of less than 512 KB). Although nowadays disk space is no more issue at all, tilesets are still popular when building 2D game levels, especially in platformers and top-down RPGs.
As I finally released the alpha version of LevelFX – my brand-new 2D platformer creation kit – I’ve thought it was a good idea to write down step-by-step instruction on how to actually use it to create your first level.
So here you go. If you haven’t downloaded LevelFX already, it’s time to do so. After that you are fully prepared to start building. In no more than a few minutes you are going to play your first self-made level, I promise.
The 2D platformer enjoyed its major hype back in the 90s with blockbuster series like Super Mario, Mega Man, Sonic, Donkey Kong Country and many, many more. Nowadays the genre is witnessing kind of a renaissance, mostly through the new range of indie developers.
In this article I try to cover the major technical aspects on implementing a 2D platformer game.